Entries tagged - "rust"

Announcing a new project: configure


Hi :) I’ve been working on a project called configure, which is intended to create a uniform way to load configuration variables from the environment of the program. Specifically, the goal is to create something that libraries can rely on to allow applications to delegate decisions about how configuration is loaded to applications, without those applications having to write a lot of bespoke configuration management glue. Storing configuration in the environment “The 12 Factor App” has this very good advice about managing configuration:…

My Goals for Rust in 2018


The Rust project has requested blog posts about the project’s goals for 2018. I found myself in pretty much complete agreement with Nick Cameron’s post, so I thought instead I would write about my own personal goals for Rust in 2018. I am fortunate enough to work on Rust full-time; modulated by the work that needs to get done to accomplish larger team goals, these are some things that I’m individually very motivated to make progress on in 2018.…

Unsafe Abstractions


Unsafety in Rust is often discussed in terms the primitive operations that can only be performed inside of unsafe blocks (such as dereferencing raw pointers and accessing mutable statics). I want to look at it from a different angle from these primitive operations, and instead focus on the capability to produce unsafe abstractions. The general concept of unsafe abstractions An unsafe abstraction is a new abstraction which requires the unsafe keyword to apply to some context (this is an intentionally “abstract” definition, because as we will see there are several highly divergent forms of unsafe abstraction supported in Rust).…

Not Explicit


Oftentimes when I am conversing about the design of Rust with other users - as on RFCs or the internals forum - I witness a peculiar remark about “explicitness.” It usually goes something like this: I do not like Feature Design X because it is too implicit. Magic is okay in Other Language Y, but Rust is supposed to be an explicit language, so we should go with Feature Design Z instead.…

Handshake Patterns


The problem: defining a ‘handshake’ protocol between two traits You have a problem that decomposes in this way: you want any type which implements trait Alpha to be composable with any type which implements trait Omega… That is, if Foo and Bar are both Alphas and Baz and Quux are both Omegas, you can compose Foo with Baz or Quux, and the same with Bar, and so on. This is not a trivial problem.…

The Rust module system is too confusing


A while ago I was considering an idea, so I wrote a tweet to ask what folks thought about it. A very spirited discussion followed about the Rust module system and what the pain points with it were (indeed - whether or not there were pain points at all). Depending on your skill at navigating Twitter’s UI, you may or may not be able to read the whole discussion by following the link above.…