Entries tagged - "rust"

Anchored and Uniform Paths


Rust 2018 is almost out the door, but there is one big decision the language team has yet to make. It has to do with the modules and paths system, so of course it is a very easy decision that no one has a strong opinion about. ;-) In Rust 2018, we’ll be making some big changes to how paths work to try to create a more consistent experience. The “lodestar” (if you will) of these changes is an idea we call “1path:” the idea no matter where you are in your project, whether in a use statement or normal code, a path is interpreted the same way.…

Shifgrethor IV: Tracing


The post before this one covered how shifgrethor handles rooting: how we track for the garbage collector that this object is alive. That isn’t sufficient for implementing a tracing garbage collector though: the idea of a tracing garbage collector is that we can trace from rooted objects through all of the objects they reference. That way, instead of having to root everything you use, you can only root a few objects from which all of the live objects can be traced.…

Shifgrethor III: Rooting


After the digression in the previous post, it’s time to get back to what I promised in the first post: a look at how shifgrethor handles rooting. Shifgrethor’s solution is somewhat novel and takes advantage of some of Rust’s specific features, so I want to start by looking briefly at some of the other options. How to root a GC’d object There are two broad categories of rooting strategies that are common among precise, tracing garbage collectors:…

Shifgrethor II: Notes on tracing garbage collectors


In the previous post I said that in the second post in the series we’d talk about how rooting works. However, as I sat down to write that post, I realized that it would be a good idea to back up and give an initial overview of how a tracing garbage collector works - and in particular, how the underlying garbage collector in shifgrethor is implemented. In the abstract, we can think of the memory of a Rust program with garbage collection as being divided into three sections: the stack, the “unmanaged” heap, and the “managed” heap.…

Shifgrethor I: Garbage collection as a Rust library


I’m really excited to share with you an experiment that I’ve been working on for the past 5 or 6 weeks. It’s a Rust library called shifgrethor. shifgrethor implements a garbage collector in Rust with an API I believe to be properly memory safe. I’ll be going through all of the technical details in future blog posts, so I want to kick this series off with a high level overview of the project’s purpose and design decisions.…

New crate: pin-cell


Today I realized a new crate called pin-cell. This crate contains a type called PinCell, which is a kind of cell that is similar to RefCell, but only can allow pinned mutable references into its interior. Right now, the crate is nightly only and no-std compatible. How is the API of PinCell different from RefCell? When you call borrow_mut on a RefCell, you get a type back that implements DerefMut, allowing you to mutate the interior value.…

Thinking about names, as well as scuba diving


There are 2 hard problems in computer science: cache invalidation, naming things, and off-by-1 errors. Naming a project, tool, or concept that you want other people to use is a very hard problem. The most important thing, of course, is that the name sounds cool. Then, significantly less important, but still quite important, is that the name convey useful information to your users. This is where things get tricky. There are tons of different kinds of cool birds and sharks and reptiles we can name our projects after, but only some of those names also convey information to our users.…

Another look at the pinning API


A few months ago we introduced the concept of “pinned” references - pointers which “pin” the data they refer to in a particular memory location, guaranteeing that it will never move again. These are an important building block for certain patterns that had previously been hard for Rust to handle, like self-referential structs and intrusive lists, and we’ve in the process of considering stabilizing the API. One thing has always nagged about the API we have right now though: the proliferation of different reference types that it implies.…

My experience with the Rust 2018 preview


Recently, I wrote a little a side project to sign git commits without gpg. When I did this, I decided to use the Rust 2018 edition. I also transitioned an existing library from Rust 2015 to Rust 2018 to see how that tooling worked. I thought I’d write a blog post about my experience using the Rust 2018 preview and the state of things right now. Module changes The main thing I noticed vividly was the new experience of the module system.…

Signing my git commits without GPG


Unlike most git users, I try to sign my commits. Unfortunately, the only way to do this right now is to use PGP signatures, because that is all that git is able to integrate with. This has meant that in practice I have to use GPG if I want to sign my commits, an experience I do not relish. Last week, I wrote a program to replace GPG for that purpose.…